The Flower Matrix
November 30, 2017 - January 28, 2018
Gallery 151, NY
Hart appropriated computer models taken from the free-online digital repository 3D Warehouse. Combing immersive VR and real world objects, Hart presented hand-thrown ceramics, floor coverings, fabrics, furniture and wallpaper in her installation. The augmented-reality objects were triggered by Hart’s custom Looking Glass augmented app. With the loaded app users could view animations culled from the Flower Matrix embedded in its surfaces.
I was the producer and oversaw space scouting, overall budget, installation and artwork production, VR setup, AR app compatibility, staff and vendors, photography, install/deinstall, and the entire run of the exhibition.